Project Timeline
Aug. 2023 - Now
My Role
Team
Cofounder
UX Designer
UX Researcher
Carina Zhao (Cofounder, PM)
Rachel Lee (Engineer)
Maxine Liu (Engineer)
Sylvana Poon (UXR)
Responsibility
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Conduct user research
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Create digital wireframes, low and high-fidelity prototypes
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Conduct usability tests
Design Challenge
Many students in Claremont Colleges (5C) were frustrated by the current 5C second-hand platform (Facebook group: 7C for Sale). It was disorganized and not efficient enough for both student buyers and sellers to search for or post second-hand information.
If students feel there's a big barrier to deal with second-hand items, a lot of books, furnitures, and clothings will be wasted...
Solution
A well-organized and easy-to-navigate second hand platform for 5C students.
Design Solution Overview
Stories Behind ...
Current 5C Second-hand Platform Observation
Below are 3 of my major observations, which triggered me to take these up and investigate them further.
User Research
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I conducted 10 user interviews to understand users' needs. The primary user group identified through research were 5C students who have bought or sold or done both second-hand items before.
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Using affinity map to identify trends and patterns in their second-hand transactions pain points.
Affinity Map
Research Insights
The user research validated my previous user pain points observation.
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Student buyers expect to have a better filter system to find matching items more efficiently.
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Student sellers need a personal dashboard to organize their selling information, especially when they have multiple transactions.
2
Students buyers are unwilling to make a selling PPT themselves and hope to use existing templates.
3
User Persona
I created two user personas to synthesize users' core needs and better define the problems I want to tackle.
Ideating Solution
How might we design an online second-hand marketplace (website) to help 5C student buyers and sellers to search or post information more efficiently?
Based on feedback from the usability tests, there are 3 major improvements in my design
User Testing and Iteration
Sitemap
High Fidelity Prototype
Buyers
Browsing and selecting
Buyers
Viewing product details
Ordering product
Sellers
Creating selling listings Managing transactions
Style Guide
Reflection
What I learned
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Always connect back to the primary goal
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Instead of focusing on all feedback from every user, it is more important to grab some of the most important feedback that aligned with your primary goal
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Be process-driven, not solution-driven
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Finding solutions is important, but try to not let solutions limit yourself from brainstorming a wide variety of ideas in the ideation phase
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Think outside the box and explore wild, whimsical ideas are totally OK
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There's never a wrong idea
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Be aware that you are "the fish in the water"
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Designers are always "fishes in the water" and might not be able to easily identify users' real needs
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Avoid making assumptions and try to ask more open-ended questions while talking to users
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Next Step
Develop MVP with engineers and invite a small group of users for testing
Establish metrics to measure success
Balance design goal and business goal