top of page
Home page (1).png
Group 22 1.png

Duration

January 2024
(MIT Reality Hack)

Project Type

Mixed Reality

Team

Ruby Wang (Designer)
Faye Wang (Designer)
Elle Zhou (3D Artist)
Danny Huang (Developer)
Andy Yu (Developer)

Tools

Unity
Figma
Blender

Procreate
Styly

Final Video

Project Award

Award winner of Standing on the Shoulders of Sustainability, Presented by Arminius

55681749442119_.pic 1.png
Screenshot 2025-06-09 at 1.35.39 AM.png

Inspiration

Group 19314_edited.png

But 

Will every individual truly care? 

Will awareness translate into real action?   

Look . . . 

Group 19326_edited.jpg

The Problem

The inspiration for Race Against Time began with our observations during the MIT Reality Hack. As we looked around, we noticed an unsettling amount of trash scattered in the hackerspace. This observation led us to reflect on a deeper problem: while awareness of sustainability issues has grown significantly due to increasing exposure to media, news and environmental campaigns, awareness alone often doesn’t translate into meaningful action.

 

This disconnect between knowledge and behavior became the driving force behind our project. Race Against Time was born to bridge this gap. We wanted to create an experience that not only emphasizes the urgency of environmental degradation but also inspires individuals to take active responsibility for their impact on the planet.

Frame 4_edited.png

Project Goals

Frame 5_edited.png

Our Solution

Race Against Time_edited.png

A MR game designed to create a tangible link between user behavior and environmental consequences by visualizing and engaging in it

In the game, players are tasked with planting and watering trees in a space increasingly overwhelmed by uncontrolled waste, representing the relentless pace of environmental degradation under modern consumerism. Players must strategically collect and use limited water resources—differentiating between clean and polluted sources—while combating the frustration of mounting trash and the urgency of a ticking clock. This game also builds contrasts, such as passive waste generation versus active ecological restoration, to convey the irony of humanity’s environmental ideals VS the reality of our actions.

Our Designs

01 Onboarding 

Home page 1_edited.png
Instruction 26 1_edited.png
Instruction 27 1_edited.png
Instruction 32 1_edited.png

02 Game Process

Screenshot 2025-06-09 at 12.43_edited.pn
Screenshot 2025-06-09 at 12.42_edited.pn

All the trash in the game was actual trash we collected from the MIT Reality Hack. We scanned it using the 3D scanning tool Polycam.

03 Game Ending

Success

Group 19321.png

Failure

Group 19323.png

Design Rationales

Screenshot 2025-06-09 at 3.44_edited.jpg
Screenshot 2025-06-09 at 3.44_edited.jpg
Screenshot 2025-06-09 at 3.44_edited.jpg
Screenshot 2025-06-09 at 3.45_edited.jpg
Screenshot 2025-06-09 at 3.45_edited.jpg

Implication

UN Sustainable

Development Goals

Screenshot 2025-06-09 at 3.49.08 PM.png

Educational Purpose

​

Develop age-appropriate learning experience

​

Provide contextualized learning for target learner

Future Plans

Frame 9_edited.png
bottom of page