

Duration
January 2024
(MIT Reality Hack)
Project Type
Mixed Reality
Team
Ruby Wang (Designer)
Faye Wang (Designer)
Elle Zhou (3D Artist)
Danny Huang (Developer)
Andy Yu (Developer)
Tools
Unity
Figma
Blender
Procreate
Styly
Final Video
Project Award
Award winner of Standing on the Shoulders of Sustainability, Presented by Arminius
Check out our project post: https://devpost.com/software/chase-against-time


Inspiration

But
Will every individual truly care?
Will awareness translate into real action?
Look . . .

The Problem
The inspiration for Race Against Time began with our observations during the MIT Reality Hack. As we looked around, we noticed an unsettling amount of trash scattered in the hackerspace. This observation led us to reflect on a deeper problem: while awareness of sustainability issues has grown significantly due to increasing exposure to media, news and environmental campaigns, awareness alone often doesn’t translate into meaningful action.
This disconnect between knowledge and behavior became the driving force behind our project. Race Against Time was born to bridge this gap. We wanted to create an experience that not only emphasizes the urgency of environmental degradation but also inspires individuals to take active responsibility for their impact on the planet.

Project Goals

Our Solution

A MR game designed to create a tangible link between user behavior and environmental consequences by visualizing and engaging in it
In the game, players are tasked with planting and watering trees in a space increasingly overwhelmed by uncontrolled waste, representing the relentless pace of environmental degradation under modern consumerism. Players must strategically collect and use limited water resources—differentiating between clean and polluted sources—while combating the frustration of mounting trash and the urgency of a ticking clock. This game also builds contrasts, such as passive waste generation versus active ecological restoration, to convey the irony of humanity’s environmental ideals VS the reality of our actions.
Our Designs
01 Onboarding




02 Game Process


All the trash in the game was actual trash we collected from the MIT Reality Hack. We scanned it using the 3D scanning tool Polycam.
03 Game Ending
Success

Failure

Design Rationales





Implication
UN Sustainable
Development Goals

Educational Purpose
​
Develop age-appropriate learning experience
​
Provide contextualized learning for target learner
Future Plans
