


Duration
Sept - Dec 2024
(4 Months)
Project Type
AR Mobile App
Team
Ruby Wang (UX Designer)
Stacey Cho (Developer)
Janie Ro (Learning Designer)
Jacob Mandelbrot (Developer)
Tools
Figma
Unity
Procreate
Project Planning

User Research
Learning Design
UX Design
AR Development
Final Video

Our team presented ARt Muse project in front of 150+ Harvard students and faculties

Scan this QR code to play!
Background
Art museums are often seen as formal, institutional spaces where visitors are expected to keep their distance, observe quietly, and follow rules. These restrictions can make museums feel exclusive, sometimes even uninviting...
How Might We Reimagine Museum Education?
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Meet our project ARt Muse!
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An interactive AR experience at the Harvard Art Museums, designed to transform traditional viewing into playful, immersive museum learning
Key Features Overview

How to engage with this AR experience

Button Explanation


Artist's Story
Build Process

Interact with the artwork installation

View Preliminary Sketch
Design Process
3 Main Sections
Our project involves multi-level interaction across diverse fields, divided into three main sections:
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Learning Module
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User Experience (UX) Design
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AR Development

User Persona

User Storyboard
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Visually present the whole user flow of the AR experience
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Identify any potential gaps in the flow at an early stage

Low-Fi Design
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Rough sketches to visualize ideas and layout without focusing on details or aesthetics
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Help quickly test and iterate on design concepts and flows before diving deeper into design details

Final Designs & Rationales




Human-like Narrative Learning
A character adds personality and charm, making the experience emotionally memorable
Scaffolded Learning
By guiding the user step-by-step, the character reduces the cognitive load during information digestion


AI-powered approach
Utilize AI audio to recreate the artist’s voice, bringing their creating stories to life
Personal Connection
Hearing the artist's "voice" creates a sense of intimacy and authenticity




Contextual Learning
Stories provide context about the materials, techniques, and historical events surrounding the creation
Breaking Down Complexity
Explaining the “how” behind the creation makes abstract art more approachable​


Multi-Sensory Learning
Provide visitors the chance to play with the artwork. Combining kinesthetic, visual, and auditory elements meets diverse learning needs
Evoke Thought Through Questions
Start with open-ended questions and follow with factual info to foster active learning​

Key Learning & What's Next
Key Learnings
​Working on ARt Muse has helped me see just how much potential there is in designing learning experiences for places like museums, where traditional rules often make things feel a bit too “hands-off.”
With this project, I can transform what is traditionally a passive learning into an active exploration, sparking curiosity through playful discovery. By incorporating AR into the Harvard Art Museums, I learned that good learning design involves viewing a physical space not just as a boundary but as an interactive canvas.
Additionally, I discovered that bringing technology into these spaces can change how students interact with art, encouraging them to actively interpret, question, and engage with exhibits in a more personally meaningful way.
What's Next



Testing and Iterations
Collaboration and Scalability
Accessibility
Conduct more user testings and continue design iterations
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Currently in the discussion of official launch with Harvard Art Museum directors
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Expand to other Art Museum
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Explore other forms of AR experience: Interactive AR university tours
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Incorporate multilingual support to meet the needs of diverse visitors
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Provide more visual and audio supports, such as sign language interpretation